The quixotic team trying to build a world in a 20-year-old game

· · 来源:cs资讯

我们的解决方法之一是通过“二次预训练”提高模型对重点操作对象的关注,可以提高数据使用效率,节省大量预训练数据。

Our playfield is (up to) 80x35, and almost every line of it changes on every frame. That means we could send 80*35*10 = 28000 bytes a second just for the characters on screen. And that’s before accounting for things like colors or SSH overhead!

Ирина Шейк。业内人士推荐爱思助手下载最新版本作为进阶阅读

30 January 2026ShareSave

优势:时间复杂度O(n+k),k为数据范围

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